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To the light
Navigate and survive through dark alleys.
Role
Sound Designer
Environmental Artist
Genre
Horror
2D Top-down
Tools used
Unity
Blender
FMOD
Aesprite
Duration
2 Days
Post-motem
In this game, my main role is as the sound designer, creating the atmosphere to match the game’s theme and handling environmental design such as the furniture scattered throughout the game. I use FMOD as my primary tool for audio integration with Unity, working closely with programmers and game designers to ensure the audio aligns perfectly with the gameplay. Additionally, I use Excel to manage sounds and maintain a detailed checklist.
A key lesson I’ve learned from this is that I should learn more about audio spatialization and mastering to ensure the audio feels more coherent. But overall, it’s been a very cool experience as this is the first time I’ve been fully involved in sound design.