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A Strategic Case Study on Firebreak
Examining self-publishing, market context, and risk in game production.
Role
Solo Project
Research type
Market Research
Methodologies
Quantitative
Tools used
Figma
Powerpoint
Duration
2 Weeks
DISCLAIMER
This project is a speculative case study created for academic purposes as part of Play Futures at RMIT University Vietnam. TUNER & Co. is a fictional consultancy used for this simulation.
All trademarks, logos, and game assets are the property of Remedy Entertainment. This work is not affiliated with, endorsed by, or representative of Remedy Entertainment.
About
This project explores Remedy Entertainment’s transition into self-publishing through a strategic opportunity assessment of FBC: Firebreak. It examines multiplayer market trends, publishing strategy, and risk to understand how self-publishing may shape the studio’s long-term creative and commercial direction.