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A Strategic Case Study on Firebreak

Examining self-publishing, market context, and risk in game production.

Role

Solo Project

Research type

Market Research

Methodologies

Quantitative

Tools used

Figma 

Powerpoint

Duration

2 Weeks

DISCLAIMER

This project is a speculative case study created for academic purposes as part of Play Futures at RMIT University Vietnam. TUNER & Co. is a fictional consultancy used for this simulation.

All trademarks, logos, and game assets are the property of Remedy Entertainment. This work is not affiliated with, endorsed by, or representative of Remedy Entertainment.

About

This project explores Remedy Entertainment’s transition into self-publishing through a strategic opportunity assessment of FBC: Firebreak. It examines multiplayer market trends, publishing strategy, and risk to understand how self-publishing may shape the studio’s long-term creative and commercial direction.

Additional materials

Research Paper